Yesterday’s article received some flak from some of my buddies. I also got some very supportive messages too. Today I’m going to avoid controversy by talking about something I like to do every Sunday.
Not the City of Gate: Chronicles, but the Facebook group that started it all. I have done one article on this already, but it’s my blog and I can write what I want! 😛
For those that haven’t read the previous article on the subject, “The City of Gate” is a game. A turn based narrative role-playing game. An interactive story. As the storyteller, I post a new update every Sunday telling the players what happens next. Then each player has until the following Saturday to tell me how their character reacts. Currently we have one group member playing a dragon, flying above the ruins of the city. There’s some humans in the city trying to help two different factions rebuild. A couple of vampire characters are trying to avoid the city. 3 other players are walking around far to the North. There are even a couple of players far beneath the city.
The story is often led by the decisions made by player controlled characters. Sometimes it can get quite difficult to remember what is supposed to happening in the story I already set in motion as the potential heroes all go off on their own little agendas. For example, I wrote a backstory for one of the non-player characters called Myche (pronounced Mike, but with a softer ‘k’). His story is still unfolding as the game continues, despite the fact that he’s now a vampire due to the actions of the players. Every so often I write in little clues that refer back to earlier parts of the story, and bring in a relevant non-player character.
I do this mostly for myself. I doubt the players consciously notice the layers and details I add, but I’d like to think that it still feels like the story has depth and complexity. Whether the players spot these easter eggs or not. H’vannah is one of my favourite non-player characters in the game. By now I’m sure most of the players know that H’vannah is, or was, a man rather than just a place. I’m not sure they really know who or what he was, or what he’s doing behind that fortified gate. So far no player character has passed through the gate and returned to tell about it.
The players themselves are from all over. Some are based in the UK, some in the States, and we may have a few members from more exotic locations. The game actually has a lot more members that are just there to read the posts and comments than active players. You’re more than welcome to join, either as a passive member or an active player. You don’t have to have any experience with role-playing games. In fact, if you’re a veteran of D&D or Pathfinder, you may find yourself so concerned with stats and dice rolls that you’ll get confused by a narrative driven game. There are no stats. There are no dice. We don’t even really worry too much about alignment. We’re just telling a story and having fun making it up (more or less) as we go.
The City of Gate: Chronicles started out as a collection of short background stories for the non-player characters posted on the Facebook group under ‘files‘. They’re still there. My hope is to pad out these fluff pieces with rewritten parts of the game, and a little bit of original writing, to tie it all together in one cohesive narrative. Eventually. For now though I’d rather focus on the current timeframe. The one we’re currently playing in. Maybe I’ll come back to the Chronicles once I have Hermes925 finished.
If you’d like to join the City of Gate group, you can follow this link. If you prefer you can post a comment here with a link to your Facebook page, then I’ll send you an invite to the group, and our out-of-character chat in Facebook messenger. The messenger chat itself is a lot of fun and allows the players to get to know each other and talk about whatever they want, as well as discussing the game itself.
As I mentioned earlier, you don’t have to be involved in the story, you can just read the posts and enjoy them. However, it’s a lot of fun to play. You can be anything you want. A fairy, a witch, a time-travelling cyborg, a half-troll-half-mermaid, anything! Hope to see you there.
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